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And while yes, there are visual editors available for those engines, some still require actual coding to set up, and others are designed to work in conjuction with code and visual editing, meaning at the end of the day you still need to know a supported programming language. Those "Free" engines that you mention are designed with programming in mind, which is a steep learning curve for many that can take both time and money to learn. Originally posted by Shiggity Whomp:You're paying for the convenience of a visual editor. ok, but giving Epic 30% of my profit isn't a big problem, especially if I'm trying to make fangames, which legally can't make money Only catch is with the standard version is where you have to credit Clickteam for supplying the software to said game (Made with Fusion logo or something similar) where as with the developer version, you do not have such restrictions.ĭon't quote me on that, I have not sold any games as of yet. With Clickteam fusion, you pay once and can sell your games without any additional costs with the exception of distribution costs (Steam, Windows store, GooglePlay, etc). Not only must you use third party tools Photoshop, 3DSmax, Gimp, Blender, etx) but Also know how to use each and every tool/editor needed to build, not forgetting UE4 itself, but if you plan on selling your game, you pay Epic a percentage of the sell price for each and every copy of the game (I think it was 30% when it was UDK 3.5) so it all adds up. You may get UE4 for free but it will cost you more in the long run. Originally posted by Middleclaw:In my opinion, this is a bargain in the long run.
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